


Carnival Chomp
GOOD LUCK!



GOOD LUCK!
All × amounts multiply your total bet. A coin's center number is its Hold & Spin value. A named prize is a separate award.

MINI · 15× total bet
Average chance: 1 in 2,000 paid base spins.

MINOR · 50× total bet
Average chance: 1 in 10,000 paid base spins.

MAJOR · 250× total bet
Average chance: 1 in 50,000 paid base spins.
A paid base spin may award one MINI, MINOR or MAJOR on an existing value coin. It is paid once, in addition to line wins, with no added wager. Each paid spin is a new chance; these rates are not a countdown and do not guarantee a future award.
If that spin also triggers Hold & Spin, the named prize is paid before entry. The original coin value carries into the bonus; the named prize is not paid again when you collect.
Fill all 15 cells on a Hold & Spin board to add GRAND 5000× to its coin total. GRAND does not drop in the base game.
Six or more value coins trigger the bonus. Start with 3 respins; green starts with 4. Each new coin locks and resets the counter to 3. A miss uses one respin. Collect when the counter reaches zero, including after a full board.
Red creates a second board with the starting coins.
Blue acts once, at bonus entry: on each board, it selects one locked coin and adds +2×, +5× or +10× total bet to that coin's value. This is an addition, not a multiplier. The increased value stays locked until collection; Blue does not repeat on later respins.
Feature coin values and named prizes are collected together, capped at 10,000× total bet. BUY BONUS opens the Buy Feature menu: Hold & Spin (43× total bet, begins with six locked value coins; any Chomper modifiers you armed apply and then reset), Super Hold & Spin (× total bet, the same start with DOUBLE, BOOST and RESPIN all active; your own armed Chompers are kept), Cup Bonus as if 3, 4 or 5 SCATTERS landed (×, × or × total bet; 4 and 5 SCATTER cups hold more free spins) and Cannon Chaos (× total bet). The full cost in credits is shown for confirmation before the balance is charged.
Three or more CANNON SCATTER symbols anywhere start Cannon Chaos. The ordinary human cannonball remains a paying symbol and does not trigger this bonus.
If several features land together, six value coins own the result first, then three Cup Scatters, then three Cannon Scatters. Lower-priority features are not queued.
Press SPIN, Space, or the reels while they move to Quick Stop the already determined result. Press SPIN during line wins to skip their presentation. After three manual Quick Stops the game offers TURBO mode, which shortens reel and anticipation timing and is remembered in this browser. AUTO offers 10, 25, 50 or 100 paid spins and stops before every bonus, on insufficient balance, manual stop, hidden page, error, or completion.
Six or more value coins trigger Hold and Spin. Start with three respins. Every new coin locks and resets the counter to three. Fill all fifteen cells to win Grand 5000x. Red doubles the board, blue applies a random boost, and green awards an extra respin.
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6+ coins trigger Hold & Spin with 3 respins. Each new coin locks and resets the counter to 3.